

I believe most Minions have a base 5% crit chance, so at 3 Power Charges that gets them up to 30% (and apparently most have 1.3 crit multi) ( Hatred and Grip of the Council are common with minion builds, so there's good synergies)įor Minions they grant: 200% increased critical strike chance per charge. Ice Bite Support, grants freeze chance, damage and >50% chance to get frenzy charge on killing frozen enemy. Poacher's Mark, Frenzy Charges on kill, as well as some Life/Mana on hit and enemies have less Evasion. Recommended to use 2 for sustainability.(support with Blood Magic, they have very little Mana and therefore don't cast it very often without it). Victario's Charity, used by a Player that hits, or Minions with NA, gives them 5% chance to grant allies a frenzy charge on hit.Ĭarnage Chieftain Spectre, Grants Frenzy Charges with a Warcry-like ability.

Warlord's Mark, on kill, (adds leech and stun chance too) and there are Spectres than can cast it ( Oak's_Devoted)ĮCoMS (on melee stun support), Increased Stun Chance, End Charge on Stun and 4% More Damage per Endurance charge.įor minions they grant: 15% Attack speed & Cast Speed, 4% more damage and 5% Movement Speed per charge. The Synthesis' implicit +(1–2) to Minimum Endurance/Frenzy/Power charges with NA apparently works, confirmed by Forsenk in the comments.įor minions they grant: 15% Physical Damage Reduction & 15% to all Elemental Resists per charge. "Gain an Endurance, Frenzy or Power charge when you Block" Shaper Suffix on shields with NA.ĭoedre's_Elixir with Umbilicus Immortalis grants Zombies and Spectres a power, frenzy, and endurance charge on use at the cost of their life/ES. I know of two-ish ways to give all charges: What some people don't know is minions receive much more of a buff from charges than the player would and are therefore quite powerful for minions.
